Othello (Reversi) game, two human players or game against computer. Adjustable computer player strength. Written by Bruno Rodrigues and Eduardo Carvalho. Ported by Ilkka Lehtoranta.
Simple image viewer and processor written in Hollywood. Features image viewing, basic zoom, 90 degree rotation, mirror, basic file management, a few image processing effects, slideshow with some transition effects, fullscreen mode. Written by Simone "Tuxedo" Monsignori.
|2.51||4 268 kB||graphics|
Well known memory training game. The player has to find pairs of identical tiles and remove them from the tile matrix, but only two tiles at a time can be seen. Written by Michael Speck, ported by Nicolas "Henes" Sallin.
Port of Lua scripting language, well integrated with the system. The interpreter is a system shared library providing all the "C API" of Lua, so applications may use Lua internally. Lua modules are implemented as shared libraries and loaded on-demand. Archive contains "LuaX" (shell based standalone script executor) and "LuaExplorador" (MUI based source level debugger for scripts). MorphOS port of Lua supports ARexx communication with applications. Full documentation and developer material included. Port done by Grzegorz Kraszewski.
Source level debugger for Lua. MUI based, single step and breakpoints, view of code, variables, stack, call history, memory consumption monitor. Written by Grzegorz Kraszewski.
Adds transparency effects for system windows. Allows for specifying transparency level for active and inactive windows, windows under mouse pointer, has optional "bring to front" functionality. Detects backdrop windows and panels.
A fast and strong file compressor using LZMA algorithm. Advertised as faster than gzip and better than bzip2. Written by Antonio Diaz Diaz.
A packer and loader for MorphOS executables using LZMA algorithm. An executable is packed, then loader is prepended to it. Resulting file decrunches and runs automatically. Written by Harry "Piru" Sintonen.
An automated tool for repacking archives of many formats (LZX, LHA, ARJ, ZIP, RAR, HA, TAR, TGZ, SHR, ZOO) into LZX archives. Relies on external dearchivers. Written by AmiS.
PowerPC assembly level debugger. Features single step, step over and skipping instruction. Displays full processor state. Code size limited to 32 MB. A bit minimalistic GUI. Written by Matthew Gundry.
A small, but not easy to play logical game. A bit similar to "fifteen puzzle", but harder to play. Uses MUI for graphical interface. Written by Olivier Croquette, ported by Ilkka "itix" Lehtoranta.
|MadWizards - Kioea|
1-st place at Revision 2012. Done by Britelite, Nytrik, Rorque, Azarro, Raiden, Yolk, Bracket and Dipswitch.
|final||14 640 kB||scene|
|MadWizards - New Dawn Fades|
8-th place at Mekka & Symposium 2002. Code: kiero, graphics: critikill, azarro, 3D: ubik, prevent, music: dave.
|6 269 kB||scene|
|MadWizards - Till I Feel You|
The second place on Kindergarden 2003. Done by kiero, azzaro, alkama, mo, budgie, ubik, spark, prevent and def.
|-||7 366 kB||scene|
Event notification system. Can receive events from system core, filesystem, via ARexx port, from shell and directly from supporting applications. Available notifications include screenbar output, popup windows and execution of script. Written by Guido "Geit" Mersmann.
Viewer and encoder of images and animations in WebP format. Written by Carsten Siegner.
|4.0||1 408 kB||graphics|
Vector graphics editor. Allows to compose vector graphics primitives with bitmap images and text. Imports SVG graphics, features SVG, PDF, Encapsulated PostScript and PNG export. Written by Carsten Siegner.
|1.0||6 185 kB||graphics|
Commandline SVG vector graphics viewer. Written by Carsten Siegner.
Interpreter for adventure games by Magnetic Scrolls. MorphOS port by Rüdiger Hanke.
Two GUI based tools (MakeMake and MakePrefs) for generating and modifying makefiles. Different compilers (GCC, VBCC, SAS/C) supported. Written by Marian "MaaG^dA" Guc.